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Game 32: Farmer's Hydra

Bah to the humbug.
by Dr. Proctor
on Fri Sep 15, 2017 2:03 am
 
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Topic: Game 32: Farmer's Hydra
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Game 32: Farmer's Hydra

7 minutes it too little time mfw, i could keep going through the iso but outside of a decent readlist this slot hasnt given me much to make me believe it is a townslot.
Also i'll post it again just because i can and no harm in doing so: EVERYONE NEEDS TO IDLE TONIGHT, NO EXCUSES *violently states at the one person who screwed it up last night*you know who you are >Sad
by Dr. Proctor
on Tue Sep 12, 2017 8:56 pm
 
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Topic: Game 32: Farmer's Hydra
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Views: 13179

Game 32: Farmer's Hydra

Running out of time at this point so imma just sum it up from here. Basically: he starts the game by not making reads, easy posts, not ATTEMPTING to create reads. And from that point on (maybe it was the other head idk hard to tell) he did come out with a readlist out of the blue in a game where he supposedly couldnt make reads(he refered to himself as "I" in the post while quoting the quote where he said he liked to be passive and doesnt like making reads until he has a solid basis). The list itself wasnt bad but i thought he said he couldnt read anyone?_?_?

Multiple times he seems to backtrack on himself just to maintain this passive standpoint and not have any true push he wants to pursue for example:

"Based on the context of the situation (3 lynches on her after she suggested everyone post their scumreads, preceded by a spell of inactivity), I don't think Anima is this scum mastermind who is attempting to change the course of the lynch with a single punctuation. I feel like she just feels overwhelmed by all the pressure she's receiving, and it might be discouraging her from wanting to get fully back into the game considering that her situation is so bleak. She very well could be scum, but I hope for scum's sake that they're a bit harder to detect than that in a game like this.

If I were to lynch someone right now, I would lynch Kimmy. His manner of scumhunting is simply way too black and white, which I don't view as logicial. I don't feel like a manner of scumhunting like Kimmy's can consistently lead to finding scum. Obviously, this doesn't mean that he has to be scum himself, but I don't have any strong scumreads at the moment, as most of the super active players in this game have overwhelmingly demonstrated town qualities."

But in the next post.....
"I'd like to clarify a bit on Anima though. Although I think she might really be town, it doesn't make much sense to keep someone who has provided nothing but confusion for the entire game (We have paragraphs of discussion about a bolded question mark) alive. Since she hasn't added any meaningful content to any of this games discussions besides the fruit passing at the beginning, I am not opposed to an Anima lynch."
by Dr. Proctor
on Tue Sep 12, 2017 8:52 pm
 
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Topic: Game 32: Farmer's Hydra
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Game 32: Farmer's Hydra

His next post: "Plurality currently isn't on her, and as of now I haven't really developed reads on many of the other players (something I will be doing shortly). Unless I get a different understanding of the situation when I read through her posts again, I haven't been satisfied by any of Cherry's explanations for why she lynched Halsey and I. I'll discuss more after going through her ISO." It still REALLY IRKS ME that he is unable to glean any reads from any of the previous discussion. The next post after this one he once again points out him not making reads and instead throwing out easy-to-ask questions (which admittedly is more scumhunting than he had done up till this point sooo kudos ig?). He also prods the 4 inactives at the time which again, was another easy thing to post do for towncred w/o actually creating reads.
by Dr. Proctor
on Tue Sep 12, 2017 8:40 pm
 
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Topic: Game 32: Farmer's Hydra
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Game 32: Farmer's Hydra

rip in double post tho
by Dr. Proctor
on Tue Sep 12, 2017 8:25 pm
 
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Topic: Game 32: Farmer's Hydra
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Views: 13179

Game 32: Farmer's Hydra

Jeremiah W. wrote:
Halsey N. wrote:

Why are you being so reserved?

Why do you seem to be avoiding conflict?


These are both pretty much asking the same question, so I'll answer them together.  In these anon games, I've noticed that most day 1 scumreads are based on weak logic and generally the lynch outcome is based more on luck (was it a townie that slipped d1 or a scum?) as opposed to later days when more information is available and people have had ample time to get solid reads on each other.  I usually don't like to go after people unless I'm fairly sure that they are mafia, and most of the reads I get day 1 are rolls of the dice.  In terms of avoiding conflict, the only conflict that I remember seeing was Halsey v Cherry about the validity of her scumhunting, most of which involved scumreading me for pre game talk, so I haven't had much to say on the matter other than what I said in my last post.  It's just not really my style to call people out unless I see a read or idea that doesn't make logical sense.
SOOOO because you dont neccesarily scumread anyone hard for anything you are unable to apply pressure and aquire reads???? Sounds more like an excuse to be passive imo
by Dr. Proctor
on Tue Sep 12, 2017 8:24 pm
 
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Topic: Game 32: Farmer's Hydra
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Views: 13179

Game 32: Farmer's Hydra

Jeremiah W. wrote:
Halsey N. wrote:

Why are you being so reserved?

Why do you seem to be avoiding conflict?


These are both pretty much asking the same question, so I'll answer them together.  In these anon games, I've noticed that most day 1 scumreads are based on weak logic and generally the lynch outcome is based more on luck (was it a townie that slipped d1 or a scum?) as opposed to later days when more information is available and people have had ample time to get solid reads on each other.  I usually don't like to go after people unless I'm fairly sure that they are mafia, and most of the reads I get day 1 are rolls of the dice.  In terms of avoiding conflict, the only conflict that I remember seeing was Halsey v Cherry about the validity of her scumhunting, most of which involved scumreading me for pre game talk, so I haven't had much to say on the matter other than what I said in my last post.  It's just not really my style to call people out unless I see a read or idea that doesn't make logical sense.
SOOOO because you dont neccesarily scumread anyone hard for anything you are unable to apply pressure and aquire reads???? Sounds more like an excuse to be passive imo
by Dr. Proctor
on Tue Sep 12, 2017 8:24 pm
 
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Topic: Game 32: Farmer's Hydra
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Game 32: Farmer's Hydra

If im not back before the deadline.......... IDLE THEM FRUITS MAH BOIS, IDLE THEM FRUITS MY DAZZLING PEOPLE, IDLE THEM FRUITS MY MUSCULAR COMPADRE
by Dr. Proctor
on Tue Sep 12, 2017 7:07 pm
 
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Topic: Game 32: Farmer's Hydra
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Views: 13179

Game 32: Farmer's Hydra

I gtg do dishes and take the dog out, will continue going through jeremiah's scum diagnosis (which btw is uncurable through any means aside of lynching!) when i get back (which SHOULD be before the DL).
by Dr. Proctor
on Tue Sep 12, 2017 7:05 pm
 
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Topic: Game 32: Farmer's Hydra
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Game 32: Farmer's Hydra

Shepherd D. wrote:Proctor, you are actually two different people who share a lynch. I swear. One of you uses proper grammar, the other doesn't. You both have entirely different reads. How am I possibly supposed to read you if you're two people!? Anyways, my reads on Procky are still town for now. Would like to see what this new head does as time goes on.
grammar is overrated anyways Laughing
by Dr. Proctor
on Tue Sep 12, 2017 6:59 pm
 
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Topic: Game 32: Farmer's Hydra
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Views: 13179

Game 32: Farmer's Hydra

Jeremiah W. wrote:MultiQuote by pressing the MultiQuote button on all the posts you want to quote and press "Post Reply" at the bottom. Note that you have to multiquote the posts in the order you want it to be in @Doc Prok
Thanks, but if thats how it works i feel like i'd screw it up tbh so just gonna keep doing what im doing
by Dr. Proctor
on Tue Sep 12, 2017 6:55 pm
 
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Topic: Game 32: Farmer's Hydra
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Game 32: Farmer's Hydra

Jeremiah W. wrote:
Halsey N. wrote:
Jeremiah W. & Cherry P.: I have some questions to ask you Jeremiah. First of all, I can see some tension between you and Cherry yet your post on Cherry is from RVS and you seem to be avoiding conflict and dismissing Cherry

Although it's ironic since Cherry is completely right about you Jeremiah (from what you have done after that post). This has been what you have been doing all game, being cautious not to single out a player and to pick a fight. Your posts are so reserved and are mainly conformations (or asking) to what has already been discussed.


I'm sorry if I missed it but I couldn't find any questions for me in the post I quoted this from.

In terms of the comment I made pre game, it was pre game and I really didn't think of it as anything other than that.  My "sudden decrease" in activity has been over the past 24 hours or so, during which I hadn't had a chance to access the forums and about 4 pages of posts were made (which I just had to read through).  I'm not sure if my other half came on without posting, but I'd assume his circumstances were about the same.  

On Cherry, I remember someone townreading her for sticking to her read under pressure.  I believe she at most had 2 lynches on her at any one time, and the thought process she was defending was:
-fos person (was it the one who came on w/o confirming? I don't remember)
-scumread person based on pre game post and lynch
-see someone restate information and switch lynch

which isn't exactly the best logic to follow, despite this being day 1.  My lynch is on her right now and I don't care to unlynch since her defense of this confusing logical progression irks me.

On to Halsey.  From what I can gather, he read through the game, pretended not to have read through the game, and restated information to see if anyone jumped on him for restating information.  I have no way to confirm or deny that he knew what he was doing, but I can confirm that if he did, Cherry 100% fell for the bait.  Someone who shows up suddenly and immediately starts out by being redundant would quickly become a very easy target, something that it seems that she picked up on (or didn't if it was a trap I guess).  Regardless, I don't see the reposting of the idea as all that scummy, and his analysis otherwise isn't raising many red flags (at this point, I've gotten notifications of multiple posts from you while I've been typing this and haven't read those yet).  

Outside of that previous post about everything was pretty NAI until page 8. Covering for your own inactivity is cool and all, but he doesnt know his partner's circumstance's in the slightest and feels to be covering up for him which he shouldnt be too concerned about unless he was worried. This doesnt add too much to my personal read but its def noteworthy in my expert diagnosis.
This just feels to me more like he is trying to find excuses to keep his lynched locked onto cherry rather than actually scumhunting (ie "idk if this is what hasley was doing but if he WAS doing that cherry is scummy") which would be fine IF HE CONTINUED TO APPLY PRESSURE, picking up every potential reason for being on a lynch without actually pushing the lynch yourself via questioning or other means is scummy.
by Dr. Proctor
on Tue Sep 12, 2017 6:53 pm
 
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Topic: Game 32: Farmer's Hydra
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Game 32: Farmer's Hydra

Jeremiah W. wrote:
Anima V. wrote:I can't really say much in defense of my partner ;;
They haven't said anything in the quicktopic atm either

One thing I realized about this setup is that nobody is forced to send fruit during the game. The best way to use fruit, then, is to force everyone to use it; what do you all think about creating daisy chains for the first 2 nights?
If somebody randomizes all of our names into a ring, and we fruit the person next in the chain. wouldn't we guarantee two free nights with no kill, barring the scumpartners are next to each other on the daisy chain?
I'm going to try to simulate the possible scenarios that arise when we make this daisy chain:
Scenario A: scum decide not to kill for 2 nights. Great! We get 2 nights free of charge and have more lynches at our hands, and then play regular vanilla for the rest of the game.
Scenario B: one of the two scum decided to nk the person next to them in the chain. Everybody would receive fruit, so the killer must be the person that was supposed to fruit the dead target, unless the two scum were adjacent to each other. (I'll get back to this scenario later).  Correct me if I'm wrong on this.
A third scenario involves scum killing someone other than the person next in the daisy chain. Since the killing scum wouldn't be able to send fruit, the person in front of the killing scum wouldn't receive fruit. The second non-killing scum could make up for that by sending fruit to the person in front of the killing scum, but that would still leave one person with no fruit; the person behind the person claiming no fruit must be scum, regardless of whether they killed or not. I don't think this is a play scum would make in any circumstance. (Again, correct me if I'm wrong.)
I also considered scum lying about receiving fruit, but this is also no play in my opinion; all this does is create a 1v1 between the person who claims to have sent fruit, and the scum who lied about receiving any fruit.
The final scenario is simply when the two scum are adjacent in the daisy chain; this is simply bad luck; everyone would receive fruit, and somebody dies in the process. It would also look exactly like the same scenario as when scum kills the person in front of them in the daisy chain. If somebody is nightkilled and everybody claims to have received fruit, we then lynch the person behind the n1 victim; if they are scum, great! The second scum could be anywhere in the chain. If they aren't scum, we know that the two scum are adjacent to each other in the daisy chain, which is invaluable information in itself.

I have some other things to say about what should happen when day 2 starts, but I'd like that information hidden at this point. If anyone sees any loopholes in this plan that scum could potentially take advantage of, let me know.


Firstly, quicktopic for town aren't unlocked during day. Mod: Do mafia have daytalk?
Secondly, I think just using a circle method for fruiting is just a more efficient tactic in general and easier to do, so I think we should do that.
Thirdly, if you say you have information that is hidden, scum is most likely gonna kill you so you don't say that info (note: Sanpei in Game 29), so I think you should refrain from saying such things.

Lets start off here: Ok, the day started off with all of the town QT'd unlocked (or at least mine was unlocked, and cherry stated there's was unlocked at the time) (they werent locked till later d1, the time was similar to AJ's response stating nobody has daytalk). So if he was town he should be questioning whether EVERYONE has the power of daytalk not just if mafia have it. Lets go a bit on a limb here and say he was basing the fact town can't daytalk between heads off of the previous hydra, then he should KNOW scum didnt have daytalk either based off of checking the mechanics of the previous game in which case this question still makes no sense. Tl;dr this post was a weak attempt to towntell by singling out the question of whether or not scum had daytalk.
(i have more to say regarding this slot but like i said, idk how to multiquote so this is gonna come in a string of posts)
by Dr. Proctor
on Tue Sep 12, 2017 6:32 pm
 
Search in: Mafia Games
Topic: Game 32: Farmer's Hydra
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Views: 13179

Game 32: Farmer's Hydra

Ok i cant figure out how to multiquote, ik there is a button in the square with the post itself so imma just pull the posts i need, which unfort means spam posting. Yall can deal tbh
by Dr. Proctor
on Tue Sep 12, 2017 6:21 pm
 
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Topic: Game 32: Farmer's Hydra
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Views: 13179

Game 32: Farmer's Hydra

Dr. Proctor wrote:
Emmy A. wrote:
Dr. Proctor wrote:Now let's talk about the fruiting strategy. I'm quite sure we have agreed on giving the fruit in a chain together in one night as to guarantee that mafia has no incentive to kill. While that is a good strategy has its benefits, I would like to present another fruiting strategy I have been thinking for a bit just as an alternative. If you don't like it, then we'll just stick with the old strategy. So what I've been thinking is that, while it does guarantee no night kills, it seems wasteful to give a fruit like that and simply play a game of vanilla. This is what I propose:

Instead of giving a fruit in a chain together in one night, we do not need to specify the night we will need fruit the others. What we do instead is we assign a target to each player. For example, if Clara would fruit, she will always fruit Caroline. If Halsey would fruit, he would always fruit Kimmy. This is just an example. By doing this, we guarantee that we can prove who gave the fruit and that each player would not receive more than one fruit. The reason we don't specify a night is so that fruit giving could be random. Thus, in a night that there was a nightkill, we could prove who is clear. I'll give an example:

Let's say we implement this strategy tonight and Halsey decides to fruit Kimmy while Clara also fruits Caroline. If there was a kill, say Infernando died, then both Halsey and Clara would be clear.

I just suggested this strategy as an alternative to the strategy we already have because I believe we can gain some benefits of clearing others with the fruit too. I understand that there are some drawbacks to this, but it could still be useful nevertheless. If I miss a crucial detail or you don't like what I stated, please tell me so. I'm not trying to change the strategy until we come to a consensus.


I wish it worked (when I was reading it I was like YASSSS) but I noticed some flaws. First of all, the only way this can be a 'clear' is if there is one scum left, which I think the strategy does work. It's not a clear with two scum though, because someone who is scum could "clear" themselves (by fruiting on the same night of their partner killing) which is really, really, really bad. Think you missed a crucial detail here.


I hadnt considered my less lit half's strategy before now tbh. and actually it might be worth it to do this. but instead of starting using it now rather we actually all hold our remaining fruits for until at least one scum is lynched. Then implement this strat imo the potential of getting clears nightly is more valuable than forcing one more no NK. Thoughts? By my logic we dont fruit again until one of the two scum gets bopped.
By my logic if we agree on this strat* we dont fruit again....
by Dr. Proctor
on Tue Sep 12, 2017 1:00 pm
 
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Topic: Game 32: Farmer's Hydra
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Views: 13179

Game 32: Farmer's Hydra

I pushed off finishing my wallpost last night because i didnt feel like. And now WAS the time i was planning on getting it done. But i have a movie to go to and the person im going with left their ID at the library.... So i have to go pick it up. Meaning YA BOI. DOCTOR FRIGGING PROCTOR. Will have to wait until a few hours before DL before posting stuff. Sorry for the delay
.-.
by Dr. Proctor
on Tue Sep 12, 2017 12:56 pm
 
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Topic: Game 32: Farmer's Hydra
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Views: 13179

Game 32: Farmer's Hydra

Emmy A. wrote:
Dr. Proctor wrote:Now let's talk about the fruiting strategy. I'm quite sure we have agreed on giving the fruit in a chain together in one night as to guarantee that mafia has no incentive to kill. While that is a good strategy has its benefits, I would like to present another fruiting strategy I have been thinking for a bit just as an alternative. If you don't like it, then we'll just stick with the old strategy. So what I've been thinking is that, while it does guarantee no night kills, it seems wasteful to give a fruit like that and simply play a game of vanilla. This is what I propose:

Instead of giving a fruit in a chain together in one night, we do not need to specify the night we will need fruit the others. What we do instead is we assign a target to each player. For example, if Clara would fruit, she will always fruit Caroline. If Halsey would fruit, he would always fruit Kimmy. This is just an example. By doing this, we guarantee that we can prove who gave the fruit and that each player would not receive more than one fruit. The reason we don't specify a night is so that fruit giving could be random. Thus, in a night that there was a nightkill, we could prove who is clear. I'll give an example:

Let's say we implement this strategy tonight and Halsey decides to fruit Kimmy while Clara also fruits Caroline. If there was a kill, say Infernando died, then both Halsey and Clara would be clear.

I just suggested this strategy as an alternative to the strategy we already have because I believe we can gain some benefits of clearing others with the fruit too. I understand that there are some drawbacks to this, but it could still be useful nevertheless. If I miss a crucial detail or you don't like what I stated, please tell me so. I'm not trying to change the strategy until we come to a consensus.


I wish it worked (when I was reading it I was like YASSSS) but I noticed some flaws. First of all, the only way this can be a 'clear' is if there is one scum left, which I think the strategy does work. It's not a clear with two scum though, because someone who is scum could "clear" themselves (by fruiting on the same night of their partner killing) which is really, really, really bad. Think you missed a crucial detail here.


I hadnt considered my less lit half's strategy before now tbh. and actually it might be worth it to do this. but instead of starting using it now rather we actually all hold our remaining fruits for until at least one scum is lynched. Then implement this strat imo the potential of getting clears nightly is more valuable than forcing one more no NK. Thoughts? By my logic we dont fruit again until one of the two scum gets bopped.
by Dr. Proctor
on Tue Sep 12, 2017 12:51 pm
 
Search in: Mafia Games
Topic: Game 32: Farmer's Hydra
Replies: 990
Views: 13179

Game 32: Farmer's Hydra

Now let's talk about the fruiting strategy. I'm quite sure we have agreed on giving the fruit in a chain together in one night as to guarantee that mafia has no incentive to kill. While that is a good strategy has its benefits, I would like to present another fruiting strategy I have been thinking for a bit just as an alternative. If you don't like it, then we'll just stick with the old strategy. So what I've been thinking is that, while it does guarantee no night kills, it seems wasteful to give a fruit like that and simply play a game of vanilla. This is what I propose:

Instead of giving a fruit in a chain together in one night, we do not need to specify the night we will need fruit the others. What we do instead is we assign a target to each player. For example, if Clara would fruit, she will always fruit Caroline. If Halsey would fruit, he would always fruit Kimmy. This is just an example. By doing this, we guarantee that we can prove who gave the fruit and that each player would not receive more than one fruit. The reason we don't specify a night is so that fruit giving could be random. Thus, in a night that there was a nightkill, we could prove who is clear. I'll give an example:

Let's say we implement this strategy tonight and Halsey decides to fruit Kimmy while Clara also fruits Caroline. If there was a kill, say Infernando died, then both Halsey and Clara would be clear.

I just suggested this strategy as an alternative to the strategy we already have because I believe we can gain some benefits of clearing others with the fruit too. I understand that there are some drawbacks to this, but it could still be useful nevertheless. If I miss a crucial detail or you don't like what I stated, please tell me so. I'm not trying to change the strategy until we come to a consensus.
by Dr. Proctor
on Tue Sep 12, 2017 12:19 pm
 
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Topic: Game 32: Farmer's Hydra
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Game 32: Farmer's Hydra

Hello, Dr. Proctor here. I had been recently diagnosed with split personality so I would like to use this post to state my scum reads on both Jeremiah and Shepherd.

Jeremiah - I have already analyzed what he said Day 1, so I would start my analysis here with Day 2 posts. Let's start with his post about Emmy's lynch on him. What I noticed right away was that, despite his post being a reply/rebuttal to Emmy, the way he writes his post is very interesting. Instead of directly referring to Emmy herself, he writes the post in a way that it seems to be more directed to town itself rather than to Emmy (referred to Emmy as "she" rather than "you"). For an example, consider this quote "Emmy’s post in that context looks like she’s setting up her lynch target for day 2" or "Emmy went off on my last posts and apparently considered trying to shift the lynch to me". To me, this post seems like an attempt to convince town that Emmy's reads are wrong rather than a direct rebuttal to Emmy that her reads are wrong. I think this is more of a mafia trait as they want to try and convince town, but it could be a matter of posting styles. I would like to hear more thought on this.
Note: Before any one points this out, I will state it here that, in this post, I also mentioned to Jeremiah as "he" and may seem like a hypocritical thing to do. As a reply to that I would like to say that this post is directed to the town to state my scumreads, while Jeremiah seemed more like a reply to Emmy, rather than a statement to the town. Furthermore, his post was more of a defense, which I think should be directed to the accuser, rather than to the town. If you disagree with this, please feel free to say so.

Secondly, let's talk about the content. Emmy did wanted to shift on to Jeremiah sure, but I didn't felt like she "went off". Jeremiah also wrote how Emmy reads are wrong in a way that feels like he wants to scumread Emmy, but ultimately ended with "could be town too" and never followed up. Normally I think this would be ok, but the fact he just kinda states this without directing it to Emmy herself just seems a bit off to me; like what was the purpose of this? To tell her that her reads are bad, that Emmy is his scumread/neutral read, or convincing town that Emmy is wrong? I overall liked his defense regarding Anima but one sentenced stood out, "I had a feeling she was going to get lynched. Perhaps this was a reply to something Emmy said but personally I find it weirdly place in the paragraph because it didn't lead to anything much (and how did you know she would be lynch?)

Thirdly, I found this a little funny because right after he asked Infernando whether he read the post or not, he proceeded to ask Kimmy whether he got two fruits when it is stated in the theme that players will only be notified that they receive fruit, not how many. (Not really a scum tell just hypocritical I guess). Lastly, I don't know why he decided to lynch Cherry as pressure. If i recall correctly, she was "neutral" in his reads.

These are the reasons why I scumread Jeremiah. Now onto Shepherd:

He unlynched me during RVS for no reason, but I will not put too much thought on that because, well, it's RVS. The main reason why I'm scum reading Shepherd is his lynch-happy and go-with-the-flow attitude. Let me elaborate. I think Shepherd's lynches are not too well supported with reasons. I already explained his lynch on me, so let's go to his lynch on Emmy. Before that, he said "Emm[y] is a clear townread from [his] view" then said that Emmy is null read simply because she says something off topic. I find that this is not convincing enough to go from a "clear town read to a null read". His lynch on Emmy, not only seems quite abrupt, but also was not well supported. If Emmy didn't have any scumreads and was desperate, isn't it a good thing she scumread you? Also, it is possible for two hydra heads to think the same, so I don't really think it is that scummy. Citing formatting as a scummy trait is also weird. His reasoning of unlynching Emmy and me was also a little weak in my opinion, and felt more like he was pressured to do so rather than unlynching from his will. He also went from getting a townvibe on Jeremiah to a scumvibe on Jeremiah without much reasoning, then he went back to townvibe again? Not sure what he thinks tbh, can you give a detailed thought on Jeremiah if possible?

These are the reasons why I scumread both Jeremiah and Shepherd, a little heavier on Jeremiah though which is why I am ok with the lynch.

I understand that I have spent much effort on my posting on a few players and have not analyzed a lot of the other players in the game, so I will do that soon after I say something about the fruiting strategy (my next post).
by Dr. Proctor
on Tue Sep 12, 2017 11:29 am
 
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Topic: Game 32: Farmer's Hydra
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Views: 13179

Game 32: Farmer's Hydra

Caroline M. wrote:<snip>Regarding Proctor the Ambulance's readlist (wee woo wee woo? lul?), i am not sure how you managed to differentiate between 2 kimmy's. I agree that kimmy has dropped in his drive to pick out scummy things and push for stuff but iirc a new kimmy never got subbed in. I am struggling to find a reason why kimmy would decide to be a bit lazier day 2 but it is definitely odd and it doesn't look like a hydra thing (i mean it might be but I cant tell). I dont think he even replied to Halsey about why he wouldnt push on clara when he was supposedly pushing for reasons that clara seems to embody. I think my read on kimmy has kinda dropped from a townread but not quite null yet. So i guess slight townread because I dont see why a scum!Kimmy would just dazzlingly drop in activity like that and throw away the towncred he got in day 1

Btw the previous post was a response to this.

ON A FAR MORE IMPORTANT NOTE: I can drive whatever wee-wooing vehicle i want and idc how dazzling you are you arent going to outdazzle my wee-wooing dreams!!!!!!!!!!
by Dr. Proctor
on Mon Sep 11, 2017 7:40 pm
 
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Topic: Game 32: Farmer's Hydra
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Game 32: Farmer's Hydra

Kimmy S. wrote:Damn the curse known as new games. Sucked up all my attention from this ;;

So anyways, did a light skim since it's like 15 minutes away from my designated sleeping time and just going to respond to some of the most notable things I've seen. More extensive responses in like 18 hours, prioritising questions directed to me if I'm unable to respond thoroughly then.

Halsey is in my lock-town pool here, he's been very clear about everything and I feel scum is better off being ambiguous, which he's not.

Vote Jeremiah

Not been liking this guy since EoD1, notably how he just feels incredibly passive, as well as has the easiest reasons for their votes. A few of their posts alerted me too, notably the one about their read on me which I'll elaborate on soon after this post.

I want to see more of Cherry and Doctor Proctor tbh, Doctor Proctor promised more activity, but Cherry just doesn't feel present at all so far.

Reading back on Emmy and Shepherd


Distinguishing between the kimmy's: umm went back while grabbing the quote and I mightve kinda sorta misread the first part of this post as stating they are new into the game .-.
So i assumed there was a sub into this slot then i just went back and double checked the players aj subbed out and well..... neither kimmy got subbed. Also i was acting under the assumption that one kimmy being subbed meaning the other kimmy was posting the majority/all of the content d1. Regardless d1 townlean into d2 scumlean still stands here as regardless i dont like the townlock for previously stated reasons
by Dr. Proctor
on Mon Sep 11, 2017 7:34 pm
 
Search in: Mafia Games
Topic: Game 32: Farmer's Hydra
Replies: 990
Views: 13179

Game 32: Farmer's Hydra

reading* , memes*
mobile is badly
by Dr. Proctor
on Mon Sep 11, 2017 2:24 pm
 
Search in: Mafia Games
Topic: Game 32: Farmer's Hydra
Replies: 990
Views: 13179

Game 32: Farmer's Hydra

Kinda glossed over it earlier when resding back, dismissing it as meaningless NAI fun menes, which in part it is.
by Dr. Proctor
on Mon Sep 11, 2017 2:23 pm
 
Search in: Mafia Games
Topic: Game 32: Farmer's Hydra
Replies: 990
Views: 13179

Game 32: Farmer's Hydra

Refering to the whole Dazzling thing since there is apparently a pattern, i quickly scanned through caroline's iso (or about half of it, running super low on time plus navegating this forum on mobile is a pain) and did notice that there were a couple posts that missed out and outting a razzle or a dazzle. This might be the pattern refered to in caroline's recent post. If it is the meaning behind the pattern is semi obvious tbh and actually quite a clever work around.
by Dr. Proctor
on Mon Sep 11, 2017 2:22 pm
 
Search in: Mafia Games
Topic: Game 32: Farmer's Hydra
Replies: 990
Views: 13179

Game 32: Farmer's Hydra

Anywho meant to do this last night: lynch Jerimiah W.
Will detail out everything i didnt go in depth on during my wallpost sometime after work today~~~
by Dr. Proctor
on Mon Sep 11, 2017 9:09 am
 
Search in: Mafia Games
Topic: Game 32: Farmer's Hydra
Replies: 990
Views: 13179

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