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Game 14: Protect Wisely!

+10
Toby J.
Kimyo N.
Dayton B.
Satoru S.
Himashi G.
Azumi A.
Misawo M.
Willhiema L.
Koji I.
Terri E.
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Game 14: Protect Wisely! Empty Game 14: Protect Wisely!

Post by ajhockeystar Sun Jan 18, 2015 7:26 pm

Rules:

Setup: Protect Wisely! (created by me!)

There are 9 Modified Doctors and 3 Mafia Goons. The doctors can protect themselves once throughout the whole game, and can protect one other person throughout the whole game.

Alive:

Dead:

The game will begin once 10/12 players have confirmed their roles in this thread.


Last edited by ajhockeystar on Sat Dec 10, 2016 2:03 pm; edited 6 times in total
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Post by Dayton B. Sun Jan 18, 2015 7:55 pm

confirm hype.
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Post by Satoru S. Sun Jan 18, 2015 10:00 pm

confirmo!
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Post by Terri E. Sun Jan 18, 2015 10:37 pm

Confirmed and ready to rumble Wink
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Post by Toby J. Mon Jan 19, 2015 6:36 am

confirmed
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Post by Sunreeser Mon Jan 19, 2015 8:54 am

confirmed
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Post by Koji I. Mon Jan 19, 2015 11:43 am

confirmation
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Post by Willhiema L. Mon Jan 19, 2015 4:11 pm

confirming whatever the fuck this theme is....
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Post by Rossi U. Mon Jan 19, 2015 4:24 pm

Confirmed
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Post by Willhiema L. Mon Jan 19, 2015 4:59 pm

lol, already i can see that the other game is gonna be more active than this game. Hopefully this game isnt inactive tho
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Post by Misawo M. Mon Jan 19, 2015 9:24 pm

confirming
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Post by Azumi A. Tue Jan 20, 2015 11:27 am

confirm
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Post by Kimyo N. Tue Jan 20, 2015 4:52 pm

On time woot, confirmed.
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Post by ajhockeystar Tue Jan 20, 2015 6:00 pm

Day 1 Commence!

Votecount 1.0
******************************

Willhiema L.(0)-
Himashi G.(0)-
Misawo M.(0)-
Sunreeser(0)-
Rossi U.(0)-
Terri E.(0)-
Toby J.(0)-
Koji I.(0)-
Dayton B.(0)-
Azumi A.(0)-
Kimyo N.(0)-
Satoru S.(0)-
Not Voting(12)- Willhiema L., Himashi G., Misawo M., Sunreeser, Rossi U., Terri E., Toby J., Koji I., Dayton B., Azumi A., Kimyo N., Satoru S.
******************************
There are 12 alive so it takes 7 to hammer. Plurality applies.
Deadline is Sundat the 25th at 9pm EST.

Tip: Since there are no information roles, it is of no use to nl! (At least not now, later on it could be potentially useful.)
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Post by Koji I. Tue Jan 20, 2015 7:05 pm

well let's get this started then
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Post by Toby J. Tue Jan 20, 2015 8:28 pm

Alright, Pretty sure this will be the dead game this time
Anyway, Hello everyone.
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Post by Satoru S. Tue Jan 20, 2015 10:05 pm

I agree with what you said Koji. Lynch Kogi I.
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Post by Kimyo N. Wed Jan 21, 2015 2:33 am

Toby J. wrote:Alright, Pretty sure this will be the dead game this time
Anyway, Hello everyone.
Well then, let's make it not the dead game.
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Post by Willhiema L. Wed Jan 21, 2015 3:16 am

Kimyo N. wrote:
Toby J. wrote:Alright, Pretty sure this will be the dead game this time
Anyway, Hello everyone.
Well then, let's make it not the dead game.
I believe that this is much easier said than done. This game, despite being the very first day, is already on the wrong track in terms of inactiveness. 

I want to make a few points clear. Since this game isnt gonna be the most active, we are not gonna be lynching inactives because of logic like "inactive = useless, useless = getting lynched" coz thats just ridiculous. If you think someone needs to be lynched then you need to supply good evidence and question him. If they are inactive then its a waiting game until something happens where lynching inactives is a good idea. But that definitely isnt a good idea at the start of the game.  Now my only fear here is that mafia change their style of play to "be inactive and hope to win" but the good thing is, its obvious when mafia do it.
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Post by Willhiema L. Wed Jan 21, 2015 3:21 am

Satoru S. wrote:I agree with what you said Koji. Lynch Kogi I.
Ummm so you agree with Koji then you lynch him? Dafuq? Well i guess I see your point because he is saying to "get it started" although he isnt actually getting it started himself... In retrospect, I think what you really intended was an RL lol
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Post by Willhiema L. Wed Jan 21, 2015 3:26 am

Lynch Dayota B. (I think i spelt that right....)

Hmph, first to confirm huh.... seems like you are enthusiastic about the game. So why u no talk now?
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Post by Sunreeser Wed Jan 21, 2015 9:02 am

Hello all!

Even though the game may start out a bit slow, we might increase in activity as we progressed, similar to game 12. Smile

Yes, I agree that we should not lynch inactive this game because as past experiences say, it usually does not work. I don't think we need to be afraid about the mafia doing this because during end game the line between lurking and inactive becoming more obvious and people are still being subbed this early.

For now outlooks are still unclear so I'll hold my lynch for now. Don't think we are gaining anything by rling on simple tiny things. Will check back often to check on progress tho!

(Btw Willhiema, it's dayton not dayota)
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Post by Himashi G. Wed Jan 21, 2015 9:16 am

Confirming useless role.
Willhiema L. wrote:
Kimyo N. wrote:
Toby J. wrote:Alright, Pretty sure this will be the dead game this time
Anyway, Hello everyone.
Well then, let's make it not the dead game.
I believe that this is much easier said than done. This game, despite being the very first day, is already on the wrong track in terms of inactiveness. 

I want to make a few points clear. Since this game isnt gonna be the most active, we are not gonna be lynching inactives because of logic like "inactive = useless, useless = getting lynched" coz thats just ridiculous. If you think someone needs to be lynched then you need to supply good evidence and question him. If they are inactive then its a waiting game until something happens where lynching inactives is a good idea. But that definitely isnt a good idea at the start of the game.  Now my only fear here is that mafia change their style of play to "be inactive and hope to win" but the good thing is, its obvious when mafia do it.
Then the Mafia becomes super lurky under the guise of inactive=/=scummy. While your main point is valid, it's best to allow people to believe that inactive=scummy to force them to post more. It's constructive withholding of the truth.
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Post by Willhiema L. Wed Jan 21, 2015 3:23 pm

Sunreeser wrote:Hello all!

Even though the game may start out a bit slow, we might increase in activity as we progressed, similar to game 12. Smile

Yes, I agree that we should not lynch inactive this game because as past experiences say, it usually does not work. I don't think we need to be afraid about the mafia doing this because during end game the line between lurking and inactive becoming more obvious and people are still being subbed this early.

For now outlooks are still unclear so I'll hold my lynch for now. Don't think we are gaining anything by rling on simple tiny things. Will check back often to check on progress tho!

(Btw Willhiema, it's dayton not dayota)

1.) Yes, while this can happen and I am hoping that to happen, I don't want to depend on stuff, I'd rather prepare for the worst case scenario that beg for activeness. The problem is how are we gonna do that.

2.) I forgot to mention that since nightkills are a thing, its gonna be harder for mafia to lurk. Also there is the Members tab which uncovers lurkers so if mafia do lurk then its serious trouble for them.

3.) RLing actually works tho..... it spurs discussion, even if its just a bit more, every little helps (#tesco)

4.) Sorry dayton :]
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Post by Willhiema L. Wed Jan 21, 2015 3:25 pm

Himashi G. wrote:Confirming useless role.
Willhiema L. wrote:
Kimyo N. wrote:
Toby J. wrote:Alright, Pretty sure this will be the dead game this time
Anyway, Hello everyone.
Well then, let's make it not the dead game.
I believe that this is much easier said than done. This game, despite being the very first day, is already on the wrong track in terms of inactiveness. 

I want to make a few points clear. Since this game isnt gonna be the most active, we are not gonna be lynching inactives because of logic like "inactive = useless, useless = getting lynched" coz thats just ridiculous. If you think someone needs to be lynched then you need to supply good evidence and question him. If they are inactive then its a waiting game until something happens where lynching inactives is a good idea. But that definitely isnt a good idea at the start of the game.  Now my only fear here is that mafia change their style of play to "be inactive and hope to win" but the good thing is, its obvious when mafia do it.
Then the Mafia becomes super lurky under the guise of inactive=/=scummy. While your main point is valid, it's best to allow people to believe that inactive=scummy to force them to post more. It's constructive withholding of the truth.

While this is true, lurking only hurts mafia as I explained before. But i guess that works. The reason why I am afraid of carrying the concept of inactive = scummy is because I dont want mafia to jump on an inactive and say "he is scum" which is generally what they will do.
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